Colours are muted, dirty even, to suggest at a glance the decay we'd expect of any future world taking 80s sci-fi as its template (but a first for Wipeout).īut then the centrepiece of the course comes into view suddenly. If you can pull your eyes away from the track, you'll notice how the opening few lengths of the race sweep along cordoned-off city streets crammed with people and branch off with multiple routes through freeways. The Tower Track, as it's been codenamed for the duration of development so far, sweeps through the newer and older areas of the city in which this season takes place, and shows the evolving cityscape in fantastic, eye-catching detail.
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While Studio Liverpool went back to the original game to figure how to retro-engineer both the teams and the Anti-Grav League when they were just taking off, the track creation and visuals clearly show the evolution from the Wipeout series this side of the millennium line. Their curves are less pronounced - think mack truck rather than Ferrari - but there's a sexy retro-finish to the shape thanks to a clear association to the ships seen in the very first game back in 1995, even if 2048's are even more chunky than their near-future versions. Such as the craft design.įar from the sleek missiles of the sport's future, these machines designed in its early years are the closest thing Wipeout will ever get to the adjective "ugly".
The game's presence as part of Sony's top secret pre-E3 showcase might seem minimal at first glance - a single race track, in both single player and multiplayer through cross-platform play - but for a franchise whose legacy stretches back sixteen years come this September, there's plenty of changes to notice. New emerging from old, a crossover witnessed in the trackside architecture in every race. It's not a reboot, but an exploration of what the origins of the Anti-Grav League and its first few race seasons would have looked like, against the backdrop of a city building its future glowing skyline on the remains of its industrial past.
But as it turns out, that's exactly what Studio Liverpool did. And from a pure design point of view, seeing the Wipeout team's artistic interpretation of near-future was too good a image to leave alone.Īll speculation anyway. Speculation drove discussion, that with developer Studio Liverpool having already explored the far-flung future of the world's greatest sport not on two wheels with Pure, HD and Fury, a historical backtrack had potential. In theory '2048' sounded more better than 'Trinty', if mostly due to the links it immediately made with 2097, the iconic subtitle for what's considered the finest entry into the franchise. For those not in the know, a bit of brief background.Ģ048 was one of two potential titles recently linked to Sony's popular anti-grav racing series.